Here are some proposed guidelines for the Risk Factor ("RF") of PrPs.
1. The XP award is based on the RF. Runners get an XP award equal to the RF + 1. PCs each get an XP award equal to the RF.
2. If a Merit is to be awarded at the conclusion of the PrP, it must be equal to or less than the RF.
3. To determine the RF, staff must look at the following factors:
A. The probability of physical injury or death to participating PCs.
B. The probability of capture of participating PCs.
C. The probability of loss of Merits or other permanent statistics by participating PCs.
D. The estimated length of the PrP.
4. Staff retain discretion to determine the RF of a PrP, which shall range from 0 to 5. Here are some examples:
RF 0: Social event. No risk of injury, capture, or loss.
RF 1: Foray into the Hedge to search for crafting material or goblin fruit. Low risk of injury, capture, or loss.
RF 2: Expedition into the Hedge to find a specific area, crafting material, or goblin fruit. Significant risk of injury, capture, or loss.
RF 3: Prolonged expedition into the Hedge lasting over a day. Substantial risk of injury, capture, or loss.
RF 4: Extended expedition into the Hedge. Hunting for and slaying a vile creature. High risk of injury, capture, or loss.
RF 5: Boldly go where no one has gone before, and stay there like a bad rash. Better bring a body bag.