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 To Tur Or Not To Tur

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NotOtter

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Posts : 26
Join date : 2011-01-26

PostSubject: To Tur Or Not To Tur   Sat Jan 29, 2011 3:54 am

Could I get some definitive answers on what a Tur is and what it is not, which places on our grid are designated as a Tur, and why there is an issue with having more than one? Thanks!
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Cobalt



Posts : 88
Join date : 2010-05-30

PostSubject: Re: To Tur Or Not To Tur   Sat Jan 29, 2011 6:32 am

I've been told I said "no more than one". I'm pretty sure I didn't, or didn't mean it that way. Can someone find a log of the original conversation about Turs? That would be helpful. Smile
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Alexander



Posts : 35
Join date : 2011-01-26

PostSubject: Re: To Tur Or Not To Tur   Sat Jan 29, 2011 10:00 am

I seem to remember someone from PH saying they wanted to make a Tur in the mountains between their and KT's land, and that's when Cobalt said no more Turs. I could be losing my mind. Anyone else remember that conversation?
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Cobalt



Posts : 88
Join date : 2010-05-30

PostSubject: Re: To Tur Or Not To Tur   Sat Jan 29, 2011 11:15 am

I'm pretty sure I didn't say that. I think my point was that I didn't want to flood the grid with them to devalue them. But I don't always express myself clearly, and I also have a bad memory at times. So it's possible. Razz
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NotOtter

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Posts : 26
Join date : 2011-01-26

PostSubject: Re: To Tur Or Not To Tur   Mon Jan 31, 2011 3:10 am

So what's the difference between a Tur and "neutral ground"?
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